People love video games. They feel relaxed and entertained in the virtual world. However, there is a trend towards games that are practical and serious—games that are used to teach and train for certain skills. Soldiers, surgeons, securities traders and workers in many other professions train with specialized games. The Brookings Institution estimates that the US military alone spends more than $6 billion a year on video games. “Serious games allow a safe way of rehearsing actions and learning about their consequences as well as transferring previously learned knowledge in as efficient and effective a way as possible,” says computing expert Dr. Andreas Oikonomou.
Few people have had the opportunity to watch the rise of video games as an economic and cultural force as closely as Jordan Mechner, who began making video games while in high school in the 1970s. He had his first hit, Karateka, in 1984 while he was still in college, and later went on to create the Prince of Persia franchise, which to date has sold over 20 million copies. In a wide-ranging interview over Skype from his office in Montpellier, France, Mechner, who is also a successful screenwriter and graphic novelist, talked about the evolution of game design and where games might head next.